Real life always gets me. I’ve got a new apprenticeship at a little publishing house which is really nice. If I have enough motivation for my private projects, it would put the cherry on the cake. But some “personal difficulties” let the flow dry in the last couple of months. We all have crosses to bear.
But I know when I have enough breaks from the private projects, I have enough energy to continue the work on them until they are done. It will take longer though, but I rather prefer finishing them than burning out completely and never finish them. I completed most of my planned projects taking this route for over 10 years of making mods. Never change a running system… 😉
aka “The many faces of Azareth”
Azareth was the first Abyss Demon character and his face has changed a lot during the development process of my Abyss Demon mod.
In November 2009, it began with the idea of making a race out of World of Warcraft’s Illidan; a race with big horns, wings and greenish tattoos. The horns were really large at first and the black wings a placeholder. Shortly after that the horns got smaller and the wings a new shape with a color matching the body.
Some tweaking on the body textures. A female version of the race followed. The first flying animations and tweaking them as well. The winged demon race (Daemona Aero variant) was not enough. I wanted to create a race which is inspired by Malfurion (Illidan’s brother), too. This race has antlers (Daemona Druida variant). The third and last variant (Daemona Hybrida) was based on my own imagination and is a hybrid between Daemona Aero and humans. In autumn of that year, I designed my very first outfits with Blender and used some concept arts as inspiration for this. And in November 2010, I began to work on the race’s sanctuary.
I began the year 2011 with the work on the golden armor of one of the main protagonists in the Abyss Demon main quest line, the Dwemer scientist Itarkra Tarm (Yagrum Bagarn isn’t the only living Dwemer ). The next Blender works were Dwemer statues plus separate pedestal and a portal (also separate). Then I did some level editing again: a laboratory for Itarkra in an enormous ice cave (yeah, think big 😉 ). I think I build the majority of 3d models and ingame levels for this project in that year. The following years were a lot less productive as real life took over (but that’s another story).
2012 and onwards were the years where I did a lot of scripting (programming events which occur during the course of the Abyss Demon main quest). The wings finally got their final shape and keep that shape until today (as I’m writing this in July 2018). A site note on Xantira, the female main protagonist: she wasn’t always female. One year before, her name was Xantir. I thought that a female main protagonist suited the story better (Azareth’s face isn’t the only thing which changed very often; the story changed a lot as well).
20 NPCs moved in the sanctuary.
A nice garden for the sleeping area. And last but not least: a better neck seam!!!!
The Abyss Demon main quest line was finished. The work on the extras began.
Release of the German version. I started the English translation of the mod.
I took a very long break from this project. Played Enderal a lot.
The translation is finished. But while translating and playtesting the translation I noticed that there are still a lot of things which needed improvement (aka bugfixing). You can consider this last image as a sign of life. I fixed most of the newly discovered bugs and also added new content (a new spell) which isn’t available in the German version right now (as of July 2018).
The “translation project” is a series of mods which will finally get their English translation.
While I was rebuilding my website I noticed that some of my older mods haven’t got their English translation yet. That’s why I started the “translation project”.
Hidden Hideout: translated and released (May 9, 2018)
Maniac Race: translated and released (June 16, 2018)
Mysterious Elves: not translated yet
Armor of Honor – female version: not translated yet
Fantasy and Unique Eyes: not translated yet
Deathsmiles Clothes for HGEC: not translated yet
The flames in the Arcane University are gone? This fix makes them visible again. The issue mostly happens when the flames were disabled by another mod. I have experienced this myself.
So I wrote a script which enables them at game start.
Just put the Esp into your Oblivion Data folder, start the Oblivion launcher, go to Data Files and activate it. Load your savegame, wait a few seconds until a message appears, save your game and exit. You can deactivate the plugin now. The next time when you load this new savegame, the flames should still be visible.
I nearly forgot this little mod… 😆
I’m not always sticking to my plans but I do my best. I talked about my plans for the future some months ago on the Nexus forums. They changed a bit. So my current plans for the future are:
- translating some of my older mods which haven’t got an English translation yet (for example Maniac Race and Mysterious Elves); Edit (June 16, 2018): a complete list of the affected mods can now be found here
- finally releasing the English version of the new version of Abyss Demon
(that’s really a long-term project, it’s almost 10 years ago that I started this project, oh well )
- I still want to create a Doctor (Who) companion. Besides the 12th Doctor I may also include 9, 10 and 11. The 12th Doctor already exists as an NPC in my Sonic Screwdriver mod.
- I’m not sure about a Skyrim version of the Sonic Screwdriver anymore as it wasn’t as popular as I expected it to be. The simple Hidden Hideout did beat the Doctor’s fantastic tool according to the download stats.
Edit (June 16, 2018)
This is the first post I’m writing on the new server. All previous posts were written offline on my netbook’s localhost using XAMPP. You maybe have noticed that there’s still the old version of Selene’s Shadow Realm out there which is hosted on Jimdo. I will keep the old version online for archiving purposes hoping it will not be deleted by Jimdo again. Yes, you have read correctly. My site was nuked without any forewarning. The only thing left was an error message stating that the website couldn’t be loaded. I tried everything to reach the support. It took them about one month to make an official reply. Some contents of my website violated their terms. Yeah, good to know. But it would be a lot more helpful if they tell me what kind of content triggered their alarm, so that I won’t repeat these mistakes in my future posts. They probably have no time for this and prefer pushing the red delete button.
So what to do when getting still no reply – and I wrote a lot messages to the support – I asked myself a few days after the incident. I made a backup plan: rebuilding the site and not using any website builders anymore. My “new” tool of choice was WordPress. I used it for the German version of my site in 2014 before. Why didn’t I use it for the English version in the first place? Well, I just wanted to try something new and I heard mostly good things about Jimdo. You can build websites with their builder very fast (I needed considerably more time creating the new version of the site with WordPress). However, you only have very limited possibilities for design and customization as a “Jimdofree” user. I missed the wide range of WordPress plugins and themes. Simply put, you can say it like this: I went back to the roots.
My trouble with Jimdo had some good side effects after all. I improved my (little) knowledge in HTML, PHP and CSS during the rebuilding process. I also learned that you sometimes need to be persistent in order to get heard. It’s quite likely that one of my several messages to the Jimdo support finally reached the right person who solved my problem and restored my old site.
To cut a long story short, I chose a paid hosting service for my new English homepage. Using free hosting services for many years, I truly know their limitations. I hope that the paid ones are more reliable than … the hoster I’m talking about the whole time //End of rant).
Thank you for taking the time to read this post. And welcome to the new Selene’s Shadow Realm
Edit (June 16, 2018):
I recently found out that a technical problem with my Jimdo site was the reason why it wasn’t accessible for about one month. If I would have known this a lot earlier I probably wouldn’t have moved my website to another server (or I would have done the server move a lot later). Nevertheless, this whole odyssee had some good side effects; quoting myself from The Assimilation Lab forums:
[…] It was a odyssey for me but I learned a lot from it. I learned that you can get a better hearing from somebody when you keep trying and it’s good to have a backup plan. This backup plan (working on a new version of the site) improved my knowledge in WordPress, HTML, CSS and PHP. Now I have website which looks just how I wanted it to look. I took me a lot a more to time to customize it but I think it was worth it.
This is the savegame of my character Sheiza. She’s a level 3 (Luchaire’s) Gothic Breton (with elf ears).
This is the savegame of my character Zeledin. He’s a level 1 Lineage II Dark Elf.
Requires: Elves of Lineage II
This is the savegame of my character Zoe. She’s a level 1 Nec Character (Edited).
Addon: Striped saram hair
This is the savegame of my character Cassandra. She’s a level 15 Ancient Elven Sorceress.
Requires: Ancient Elven Sorceress