Player home creation: Problem solving guide

Last updated on May 30th, 2025 at 12:41 am

The first part of the guide is about setting up the Construction Set, the second part lists tutorials about player home creation and the third part deals with the problems that can occur while making the player home mod work with Oblivion Remastered. The following problems are covered by the guide: missing walls (or other missing objects), CTD when entering the interior cell, later changes to objects not taking effect (like moving a bed to another position and you’ve already visited the cell) and faulty map markers (<MISSING STRING TABLE ENTRY> … Read more

Tutorial: Adding chests with new Editor IDs without CTD

Last updated on May 30th, 2025 at 12:39 pm

I explain in 10 steps how you can add containers like chests with new Editor IDs to Oblivion Remastered without getting a CTD when entering the cell in question. Furthermore, you will learn how to solve the problems with the creation of new interior cells for Oblivion Remastered (e.g. missing walls and CTD when entering the cell).

Edit: This tutorial was written before MagicLoader 2 was introduced so the information in step 9 is outdated. The installation has changed, running the program has changed and the .json configuration file looks Read more

Modding Oblivion Remastered

Last updated on May 12th, 2025 at 01:30 am

I mainly play the game but, regarding making mods for it, I tried some things out. I think I will release some (small) mods. The possibilities to mod the game are limited because we have no official modding tool and don’t exactly know how the old engine works together with the Unreal engine. But the mod creators have found out a lot since release.

If you want to know more about it, I recommend checking these links:

https://www.nexusmods.com/news/15252

https://forums.nexusmods.com/forum/9064-remastered-discussion/

https://www.nexusmods.com/games/oblivionremastered/mods?categoryName=UtilitiesRead more