Last updated on April 14th, 2024 at 04:49 pm

A couple of years ago, I played the game The Elder Scrolls IV – Oblivion and created mods for it. Then I moved on to various games like Fallout 4, Skyrim and Starfield. After playing Starfield for about 80 hours I noticed that my interest in this game dwindled. I probably wait until the official mod support is there. In the meantime, I have some things regarding my Oblivion stuff in mind like re-uploading mods on Nexus Mods that I have taken down many years ago. And maybe I find enough motivation to continue the work on Abyss Demon and the revised version of my first mod, the Island House. So keep an eye out  😉

If you’re wondering why I chose Oblivion, I got hit by a train of nostalgia when I read this thread on AFK Mods 😀 .

Mods that I want to (re-)upload on Nexus Mods

  • Fantasy Eyes and Unique Eyes: I want to upload the Unique Eyes only. Fantasy Eyes and Unique Eyes are nearly the same. The only differences between the two are the different eye layouts of the eye textures* and the Unique Eyes come with glowing variants on top. If you want to use the Fantasy Eyes, they will still be available on Selene’s Shadow Realm.
    * Fantasy Eyes: two eyes on one texture that are aligned diagonally like Elaborate Eyes; Unique Eyes: one eye on one texture like all default eyes and any mod that is based on them like Oblivion Character Overhaul 2
    Edit:
    DONE (new title of the mod: Unique Eyes for OCOv2 and Vanilla)
    Edit 2: I overlooked that Fantasy Eyes for Elaborate Eyes came after Unique Eyes and that Fantasy Eyes had additional color variants. I will convert these additional textures to the default eye texture layout in the next version of Unique Eyes for OCOv2 and Vanilla.
  • CM Partner Xatar
  • The Legendary Archer
  • The Island House (as redesigned version which is not finished yet)
  • United 7 – a face collection (savegames of 7 characters)
  • Zoe – Nec Character Karla Edited 1.03 (savegame)

 

The following mods were only released in the German modding community (some of them need to be translated beforehand):